|
Post by hasenidal on May 2, 2021 21:11:53 GMT -5
Okay, it's been a while. A long while. [Looks around] Is anyone here? Hello? Hello? [Beat] Hello?
Anyhoo, I've thought over a few things regarding the game, and I've made some changes. Here they are.
1. I took out most of the coin flip requirements for moves. Any requirements left after I took the old chainsaw to the game are now for chance only. There are no longer any coin flip requirements for effect activation. Unless I missed any, so then...[Revs up chainsaw]
2. I removed the speed modifier for non-attack moves. Upon further review, having a speed modifier for non-attack moves wasn't necessary since all of them have the aforementioned coin flip requirements for chance. As a result, the speed step of the battle stage applies to attack moves only.
3. I made the costs for special attack and non-attack moves the same. I do want people to try out non-attack moves on their maginates.
4. I buffed the maginate family stats and stat modifiers and added weight, a new attribute that affects the maginate's defense or speed. Normal weight has no modifier, lightweight gives +1 speed and -1 defense, and heavyweight gives +1 defense and -1 speed.
5. Speaking of defense, it's now defined as the maximum amount of battle damage the maginate can block. To block, you have to pay energy that is equal to the amount of damage you want to block and does not exceed its current defense. I've also added armor points, which can be used to block one attack by paying energy equal to the maginate's energy class + 1. Defense-type maginates get one armor point.
Until I get more playtesting done, this is how everything will be.
|
|
Setsu-P
Affable Antagonist
Resident Filthy Casual (tm)
Posts: 69
Mood: ಠ_ಠ
|
Post by Setsu-P on Jun 8, 2021 7:52:01 GMT -5
4. I buffed the maginate family stats and stat modifiers and added weight, a new attribute that affects the maginate's defense or speed. Normal weight has no modifier, lightweight gives +1 speed and -1 defense, and heavyweight gives +1 defense and -1 speed.
5. Speaking of defense, it's now defined as the maximum amount of battle damage the maginate can block. To block, you have to pay energy that is equal to the amount of damage you want to block and does not exceed its current defense. I've also added armor points, which can be used to block one attack by paying energy equal to the maginate's energy class + 1. Defense-type maginates get one armor point. The weight thing makes sense, considering we have things like war bears roaming around =p As for the defense change, that...seems to compute with my non-number-literate brain? I need to reread the manual one of these days, if I can stop being afraid of it.
|
|
|
Post by hasenidal on Jul 2, 2021 1:34:34 GMT -5
Here's how blocking works. Let's say that Maginate A is attacking with 6 attack, and Maginate B has 3 defense and 1 armor point. If Maginate B's controller chooses to block, they can either pay 1 energy to block 1 battle damage, 2 energy to block 2 battle damage, or 3 energy to block 3 battle damage, or they can pay energy equal to its energy class plus 1 to use its armor point to block all battle damage. After an attack is blocked using defense, it will remain the same barring any negative effects while blocking using an armor point results in it being lost.
As for referring to the manual, just refer to the linked items in the pinned thread for now. I need playtesters to determine what will go in the manual.
|
|